RangeĪ weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. Loadingīecause of the time required to load this weapon, you can fire only one piece of ammunition from it when you use an action, bonus action, or reaction to fire it, regardless of the number of attacks you can normally make. LightĪ light weapon is small and easy to handle, making it ideal for use when fighting with two weapons. Small creatures have disadvantage on attack rolls with heavy weapons.
When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield. Drawing the ammunition from a quiver, case, or other container is part of the attack. No other weapons are all 3, so you've traded damage for versatility.Ammunition, Range (80/320), Loading, Two-HandedĪmmunition, Range (30/120), Light, LoadingĪmmunition, Range (100/400), Heavy, Loading, Two-HandedĪmmunition, Range (150/600), Heavy, Two-HandedĮach time you attack with the weapon, you expend one piece of ammunition.
They have weak damage, but are finesse, thrown, and light. Or the DM could allow differently-flavored weapons: rapier flavored as a katana, shortswords flavored as daggers, etc.ĭaggers are kind of balanced. I mean, WotC could have put in a 3-5 page weapon table with dozens of different options. In this case though 1d12 is not bad at all, but why did WotC make the greatsword have a better average damage ? 5e broke from the traditions of past editions, except for the weapons table.Īnyhow, it probably won't change anytime soon. What if a Fighter has the concept of dual-wielding daggers? If the all-around weak daggers had a compensating perk in 5e, it could be less of a sacrifice to make that choice (which probably no one does with current weapons stats). I wish some choices were a bit more viable. It is not easy for players to choose a weapon for flavor or style/concept, when some are clearly more efficient. In my humble opinion, as much as I like 5e and its game balance, I wish the weapons table was a bit better designed. Note: I just typed this up and saw Perignan pretty much said what I said. That's why magic weapons regardless of their damage dice are going to be what levels the playing field.
#GREATSWORD DMG 5E PLUS#
Plus higher level spells will just out shine any weapon damage non-casters will do with weapons. Magic missle will still be powerful, but it will be countered or negated completely by powerful casters. Wizards are going to drop magic missile eventually and not due to it not being as powerful, but due to the fact bad guys are going to get tougher and smarter. Your abilities though at later levels and feats will be what does it at mid and high levels. I think people see big damage dice and say, "Ooo, I can kill them in one hit with this weapon!" Yeah, at low levels. Maybe some of you wouldn't and hey, props to you and your character your choice, but if I got a +5 Scythe as a barbarian I'd start using that unless I had a specific in game reason I only used a certain weapon type. If you got a great axe with a +1 you are going to take the +1 to hit over the damage dice. So, yes, great swords are mighty, but they have to hit to do damage. Wizards use that spell because it is potent, but they use other spells due to the fact that any caster worth their stuff knows of it and has the counter for it. Magic Missile is by far the most powerful spell in the game and it is easily countered with Shield spell (which I'm assuming still blocks magic missile unless 5E revamped it). I get how everyone is saying one damage dice is crappy, but if you get disarmed or your left to pick up just a longsword then you are going to pick up whatever weapon you can use for damage. Here is the thing one must remember though, that barbarians can use ANY weapon of Martial or Simple make. The great sword is probably the most versatile weapon and most common outside of the great axe. I mean there are other ways to increase damage output and bonuses to damage using other weapons. Not knocking people for saying Barbarians don't like using great swords, but mine did and not just for the damage dice.